Senior Writer Alexander Freed talks about expanding the mythos of STAR WARS: The Old Republic beyond the game.
What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.
Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.
Georg Zoeller returns with more details about the Advanced Class system.
Georg Zoeller returns with more details about the Advanced Class system.
Georg Zoeller returns with more details about the Advanced Class system.
Georg Zoeller returns with more details about the Advanced Class system.