The Care and Feeding of Warriors: In arms’ way

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last month I was in the middle of discussing arms with you when I got sidetracked. Long-time readers of this column were not surprised that yet again something shiny caught my attention and I went crawling off to follow it like a cat with that stupid red bug that is in no way connected to that device the idiot human keeps waving around. At any rate, with patch 4.3 on its way, I thought it was time to start talking about why you should give arms a shot.

The first thing I did was dedicate myself to raiding and running instances and doing Battlegrounds as arms more or less exclusively, which I've done for the entire month of November to date. Having done this, I can report the following:
  • Arms is still lagging behind other melee in terms of DPS. It's not terrible, mind -- I don't embarrass myself as arms -- but on fights where fury can pull 28k, arms is lucky to pull 24k or less. What we saw in the state of Firelands DPS post holds true. Arms doesn't perform as well as melee DPS specs that are getting buffed in 4.3, even though arms itself will see no such buffs.
  • However, it's not all bad. Since arms has two bleeds (Rend and Deep Wounds) and a debuff that increased bleed damage taken (Blood Frenzy), if you have to move out of melee range to avoid splash damage or to switch targets, arms can actually fare better than fury.
  • Blood and Thunder means that when properly played, arms can hit a surprising amount of adds with Rend. Rhyolith adds, Rageface and Riplimb's coming into range of Shannox, Majordomo Staghelm's cat phase, and of course the various trash pulls all provide opportunities for arms to spread around bleeds and thus extra damage from Blood Frenzy.
  • Combining arms' mobility and Throwdown's 5-second stun means that if you need to get to something and keep it from moving (Sons on Ragnaros, for example), you're very suited to it.

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The Care and Feeding of Warriors: In arms' way originally appeared on WoW Insider on Sat, 19 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: In arms’ way

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last month I was in the middle of discussing arms with you when I got sidetracked. Long-time readers of this column were not surprised that yet again something shiny caught my attention and I went crawling off to follow it like a cat with that stupid red bug that is in no way connected to that device the idiot human keeps waving around. At any rate, with patch 4.3 on its way, I thought it was time to start talking about why you should give arms a shot.

The first thing I did was dedicate myself to raiding and running instances and doing Battlegrounds as arms more or less exclusively, which I've done for the entire month of November to date. Having done this, I can report the following:
  • Arms is still lagging behind other melee in terms of DPS. It's not terrible, mind -- I don't embarrass myself as arms -- but on fights where fury can pull 28k, arms is lucky to pull 24k or less. What we saw in the state of Firelands DPS post holds true. Arms doesn't perform as well as melee DPS specs that are getting buffed in 4.3, even though arms itself will see no such buffs.
  • However, it's not all bad. Since arms has two bleeds (Rend and Deep Wounds) and a debuff that increased bleed damage taken (Blood Frenzy), if you have to move out of melee range to avoid splash damage or to switch targets, arms can actually fare better than fury.
  • Blood and Thunder means that when properly played, arms can hit a surprising amount of adds with Rend. Rhyolith adds, Rageface and Riplimb's coming into range of Shannox, Majordomo Staghelm's cat phase, and of course the various trash pulls all provide opportunities for arms to spread around bleeds and thus extra damage from Blood Frenzy.
  • Combining arms' mobility and Throwdown's 5-second stun means that if you need to get to something and keep it from moving (Sons on Ragnaros, for example), you're very suited to it.

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The Care and Feeding of Warriors: In arms' way originally appeared on WoW Insider on Sat, 19 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Specializations in Mists of Pandaria

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We are about to live in interesting times, my friends. Last week's BlizzCon effectively promised us most, if not all, of the candy I wanted. With the full awareness that this is all subject to change, take a look at the mock-up for abilities (not talents, core abilities) that all fury warriors will get as they level from 1 to 90 in the revamped Mists of Pandaria scheme. With the announcement that Slam will be an arms-only ability, I personally suspect that Wild Strike is the replacement for Bloodsurge's Slam proc. More importantly, you'll note a few things.

One I really want to highlight at the start are the no-brainer talents that aren't talents anymore, like Flurry, Raging Blow, Bloodsurge and both Titan's Grip and Single-Minded Fury. You'll also note that you don't have to choose between TG and SMF. You get both at level 38. I used the fury abilities screenshot because that's the one I managed to get. If Blizzard did an arms or protection one, I didn't see it. But all three talent specializations are worth discussing, because we're heading into a future where your talent choices are no longer constrained by spec.

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The Care and Feeding of Warriors: Specializations in Mists of Pandaria originally appeared on WoW Insider on Sat, 29 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: DPS in the Firelands

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Now that we've covered gearing up in detail, it's time to talk about what to do with that gear. Now that the Firelands have been out for a while, we've all had a chance to get in there and kill some mobs. That includes me; I have also had a chance to do that. So what have I experienced in my excursions to the hell of upside-down fire elementals? (Okay, they're not upside-down.)
  • For starters, all three DPS warrior specs are really close together right now. In my experience, arms and fury DPS is neck-and-neck, with arms performing better on some fights and fury better on others. Also, SMF and TG fury are both pretty viable, with TG seeming to move ahead once you're using a pair of Firelands 2H weapons.
  • Once again, gearing up takes you past the nerfs in a few weeks. I basically raid with a fury spec and an arms spec, and some nights I respec from TG to SMF and/or the other way around. (Now that my axes have dropped, I usually stay TG.) My DPS was much poorer going into Firelands than it is now. The difference was pretty dramatic, and while I'm hardly blowing ahead to the top of the charts, DPS is solid again. Basically, what's controlling my DPS (again) is encounter design (again).
  • Be prepared to use your utility abilities. Rallying Cry. Remember it? You'd better, because it's a raid-wide cooldown that you're definitely going to be using on Majordomo Staghelm. Speaking of Majordomo, if you have Seeds on you and you blow up the raid, it's because you forgot you have one of the best abilities in the game to get out to range in time and then some of the best abilities in the game to get back in.
  • Blizzard needs to very quickly create and implement a set of non-tier DPS plate shoulders. Look at me -- I'm still wearing ZA shoulders. I am knee-deep in Firelands every week. I've killed Domo several times now. Why won't you give me shoulders? There is absolutely no option for plate DPS save tier, although there are several pairs of tanking shoulders. This is bloody insane, and it needs to be addressed. Firelands or the valor point vendors need more loot, guys.
So let's discuss the Firelands from a DPS warrior perspective.

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The Care and Feeding of Warriors: DPS in the Firelands originally appeared on WoW Insider on Sat, 23 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Arms tears off limbs in 4.1

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I promised it last week. This week, I deliver: How is arms doing in patch 4.1?

Pretty darn well. I raided as arms Tuesday night and did respectable DPS (I was third for the evening, spiking between 17k and 19k DPS, depending on the pull), although I still fell short of my fury DPS. (I even managed about 17k DPS in a ZA run that same night.) For a 10-man raid, it was certainly a valid showing. On a dummy, arms seems also to come in second, but a close second to fury for me, with averages of around 14 to 15k.

What does this all mean? Well, it means if you're more comfortable as fury (which I am), you'll probably want to stick to it. But if someone who does not fully feel at ease with arms and the rotation can still put out valid raid and heroics DPS numbers, then for those of you who prefer the arms playstyle, I can't see a reason you shouldn't be able to do better. This means to me that arms is definitely raid-viable in patch 4.1 as of right now.

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The Care and Feeding of Warriors: Arms tears off limbs in 4.1 originally appeared on WoW Insider on Sat, 30 Apr 2011 16:00:00 EST. Please see our terms for use of feeds.

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Blizzard issues Call to Arms clarification

After some good, some bad, and mostly loud reaction to the announcement that a Call to Arms feature was being added to the dungeon finder, Blizzard has issued a clarification on some issues that players were having with the system. Most importantly, DPS players felt that rewards from the new bags would only be able to be gained by tanks and healers. Thankfully, these bags will be bind on account. Also, Blizzard clarified the nature of the mount and pet drop percentages, as well as the types of flasks players could expect from what's now dubbed the Satchels of Exotic Mysteries.

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Blizzard issues Call to Arms clarification originally appeared on WoW Insider on Fri, 08 Apr 2011 14:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Arms and the 4.0.6 patch notes


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last week, we saw patch notes for the PTR and patch 4.0.6. Since then, we've seen updates to these notes. These updates mean that some of the things we talked about no longer apply. And then they went and updated them again. It would be fair to say I kind of groaned when I saw Blizzard do this, knowing I'd most likely have to basically spend another week talking about the notes. I was especially annoyed because I finally have my tank set to the point where I can tank in a raid or a heroic without feeling painfully undergeared, and I've gotten my DPS up to where I think it should be at the current gear level and talent spec design.

In general, I think warriors are almost where they should be right now. We may be slightly weaker than I'd like as tanks, and arms is frankly pretty bad as a DPS spec right now. It's still good for PvP, although that's mostly due to its ability to chain stuns, which it will be losing somewhat in 4.0.6. With Slam still not scaling at all with haste, arms is going to need flat-out DPS increases to go along with the nerfs it's taking. Fury will probably be all right -- not the absolute top DPS, even among hybrids, but it will deliver in fights where melee is unduly punished for being melee.

So let's go take a look at the cards we're going to be dealt in patch 4.0.6 as of the most recent update. If I had to sum up the entirety of the remainder of this post, it would be, "Okay, but why not buff arms for PvE?"

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The Care and Feeding of Warriors: Arms and the 4.0.6 patch notes originally appeared on WoW Insider on Sat, 15 Jan 2011 18:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Arms DPS is back in 4.0.1

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Hello, suddenly viable PvE DPS spec! I remember you! You were notable from such raids as Molten Core, Blackwing Lair, AQ and Naxx 40. Also, I recall your performances in Karazhan, Gruul's Lair, Magtheridon, Tempest Keep, SSC, ZA, Black Temple and even the Sunwell.

Arms was up and down throughout the life cycle of Wrath of the Lich King. Decent in Naxx and competitive in Ulduar, it really fell by the wayside again once fury got access to i245 and better gear. And when patch 4.0.1 launched, it wasn't kind of any warrior DPS spec. But when last week's rebalancing came down the pike, I decided to finally get serious about my arms warrior alt and see what kind of damage he could actually do in PvE, as well as taking him for a ride in PvP.

Frankly, not only am I having fun, I'm actually doing surprisingly solid damage.

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The Care and Feeding of Warriors: Arms DPS is back in 4.0.1 originally appeared on WoW Insider on Fri, 22 Oct 2010 20:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Arms report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

And so we come to this, the last in our report card series for warrior specs in Wrath of the Lich King. In some ways, arms warriors saw the greatest amount of changes this expansion. The addition of Taste for Blood and Sudden Death making arms a far more proc-reliant spec than it had been previously, while the improvement of Rend saw the bleed damage of the spec (already somewhat of a staple of the arms playstyle in The Burning Crusade) emphasized. Arms started off in Naxx as lower in damage but competitive with fury, while it remained a fairly dominant PvP spec (but saw a challenge to its popularity from protection by about the middle range of the expansion's life cycle) throughout. Arms' damage and raid viability saw its high point in Ulduar, and unfortunately (for me, as a PvE-specced arms warrior) then entered a slow decline that continues to this day.

I said last week, "I considered writing the arms report card instead, but considering the PvE state of arms, I just got depressed. 'Still OK for PvP' doesn't seem like enough for a column." While that's a fair statement, it is extremely oversimplified. Arms is a very solid leveling spec, as it outperforms fury until a certain gear threshold is met and requires less expertise (since Overpower, one of its bread-and-butter strikes, cannot be dodged, and arms has an expertise talent), and arms can generally be sure that Overpowers will critically hit due to the higher crit rate from Improved Overpower. Arms' main PvE limitation is based around the fact that as a bleed-heavy, proc-dependent spec that makes little use of Heroic Strike, it simply doesn't scale in the same berserk manner as fury once rage becomes less of an issue.

Let's look at what arms does well and what keeps it a potent PvP force while preventing it from matching up with fury in PvE.

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The Care and Feeding of Warriors: Arms report card for Wrath originally appeared on WoW.com on Fri, 20 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Arms 101


This week, The Care and Feeding of Warriors continues its look at the warrior specs with Arms 101. Matthew Rossi spends some time this week talking about that peculiar form of finesse that involves smashing things with a two handed weapon.

We've talked about protection, the tanking spec, and we've talked about fury, the Tasmanian Devil spec. This week, we're talking about arms. We defined fury last week as the spec for people who want to kill things, and that's fair, but if fury is that, what's arms? Well, fury is the 'kill it kill it kill it until it's dead and then kill it some more' spec, defined by Blizzard as the 'screaming barbarians in woad'. Arms, however, is the finesse spec. Yes, that's right, I'm defining the spec that relies on using a great whacking axe, polearm, sword or mace as 'finesse'. Welcome to the warrior class, where the fanciest Dan at the party is still a hulking madman in plate. As the class Q&A put it:
However, we would like to reinforce a little more the kits of Arms and Fury. Everyone (I hope) gets the difference between Frost and Fire mages. Arms is supposed to be about weapons and martial training and feel "soldierly." Fury is supposed to be about screaming barbarians in woad. You get a sense of that, but it could be stronger.
Indeed it could, and for my money, eventually will be, but that in a nutshell is arms. Fury is about grabbing anything big enough and beating on things until they're paste. Arms is about style, about finesse, about perfect control of your weapon, and about taking advantage of openings for huge, devastating blows that get around normal conventions and defenses. If you like the idea of being really, really good at hitting people with a sword the size of a barn door, then arms is for you.

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The Care and Feeding of Warriors: Arms 101 originally appeared on WoW.com on Fri, 12 Feb 2010 14:00:00 EST. Please see our terms for use of feeds.

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