Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees

Greg Street, aka Ghostcrawler (the lead systems designer), has posted some comments today dealing with the philosophy behind the talent system changes in Mists of Pandaria. He makes note that Blizzard's been getting a lot of feedback on these changes and that it wants more. (And he's serious, too -- the devs all do listen to what the community is saying.)

Some of the more interesting points include that the new system really is giving us fewer choices overall but making sure that the choices we have actually matter. This has been a fundamental shift that Blizzard has been moving toward for the past few years, away from the cookie-cutter builds and non-choice choices. Greg even goes as far to say, "Look, we tried the talent tree model for seven years. We think it's fundamentally flawed and unfixable."

That's a pretty huge thing for Blizzard to admit; kudos to Blizzard for realizing this and talking openly about it.

The full post after the break.

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Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees originally appeared on WoW Insider on Thu, 08 Dec 2011 12:12:00 EST. Please see our terms for use of feeds.

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Raid Rx: A new balance for intellect and spirit in Mists of Pandaria

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

One of the proposed revamps coming in Mists of Pandaria is the way intellect and spirit interact with each other in regards to healers. For the new healer, understanding the current formula for mana regen can be a little daunting. To make it really easy, let's just say that it plays off both your spirit and your intellect. However, your intellect has a gradually increasing impact on how much mana you gain back in combat situations as your gear improves.

It appears that will no longer be the case heading into the next expansion. Ghostcrawler (lead systems designer) helped shed some light on the issue in a blue post earlier in the week.

The highlights?
  • Intellect becomes a sheer throughput stat
  • Spirit controls the rate of mana regen
  • Mana pools will remain fixed

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Raid Rx: A new balance for intellect and spirit in Mists of Pandaria originally appeared on WoW Insider on Fri, 18 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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Ghostcrawler explains patch 4.3 balance changes

With patch 4.3 on the horizon, Greg "Ghostcrawler" Street (lead systems designer) has taken to the WoW community blog to discuss class and balance changes that are coming with the next big update to the game. Ghostcrawler had previously discussed some balance changes in part one of his balance change blogs, but it was missing some classes that Blizzard wasn't ready to talk about just yet. Now, we've got notes and discussions on each class currently in game. I'm a huge fan of Ghostcrawler's to-the-point blog posts about the focus and design of classes, and this is just another in the now long line of awesome insights into the design process.

Death knight and druid tanks are getting some buffs to bring them more in line with the block-heavy warriors and paladins, and block capping for both warriors and paladins is not being discouraged. Feral druids are getting a Glyph of Shred change that will hopefully help their rotations, and beast mastery hunters are getting a slight buff. As we found out from before, paladins' Holy Radiance is getting a change to be more of a focused AOE heal, and priests are getting a buff to Guardian Spirit.

Shaman initially were hit with a huge Wind Shear nerf, which has been rolled back slightly. Demonology and destruction warlocks are getting a slight buff to be more competitive with afflocks, and hopefully warrior "charge jumping" has been fixed for good. You've promised me this before, Ghostcrawler! Where's my charge-jumping pony-moose? Check out the full blog post after the jump.

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Ghostcrawler explains patch 4.3 balance changes originally appeared on WoW Insider on Fri, 11 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Class balance questions answered by WoW developers

In just a few moments, Blizzard's second developer Q&A hosted via CoverItLive will begin. Last time around, players were invited to ask questions about all things Mists of Pandaria, and it really went quite well. This afternoon, in a session timed to fit European players' schedules, the Q&A will sharpen its focus and discuss class balance and design. The Q&A will be hosted and moderated by Blizzard Entertainment community managers Zarhym and Bashiok with developers Celestalon, Ghostcrawler, Koraa, Watcher, Wradyx, and Xelnath in attendance as panelists.

If you wish to attend the event, the CoverItLive client has been embedded behind the cut below. To participate, you can log into CoverItLive with your Facebook, Twitter, MySpace, or OpenID credentials. If you don't want to use any of those, you are allowed to sign in as a guest. If you're unable to attend to event at all, don't fret: we'll have a transcript for you right here on WoW Insider once the panel has concluded.

Update: The Q&A is now live!
Update #2: The Q&A has ended and our transcript will be available shortly.
Update #3: Here's our transcript!

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Class balance questions answered by WoW developers originally appeared on WoW Insider on Wed, 09 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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Encrypted Text: How PoisonSwapper shaped rogues forever

poisons
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues are a pure DPS class, which means that all three of our ability trees are DPS-focused. We don't have the capability to heal or tank, and our ranged attack arsenal is weaker than a hunter's argument that he deserves a Crystallized Firestone for his Ranseur of Hatred. While there are other pure DPS classes like the mage and warlock, rogue specs have more in common than fire and arcane or destruction and demonology. Our combo point rotation system defines each talent tree's playstyle, and many of our signature spells are shared between all specs.

Because of the similarities between our specs, there are several concepts that apply to all rogues. I've called these axioms, rules, and laws in the past, but the truth is that they're not always inscribed in stone for everyone to read. I'm talking about the knowledge that established rogues take for granted, as we're so used to our habits that we forget why we started them in the first place.

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Encrypted Text: How PoisonSwapper shaped rogues forever originally appeared on WoW Insider on Wed, 09 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Ol’ Grumpy and the grimoire of gear inflation

Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually has to be done about it.

Gear inflation has actually been a concern of mine since about halfway through Wrath of the Lich King's expansion cycle. Back then, it was armor penetration that really set off my gear inflation warning bells, a stat that's since gone the way of the dodo. If you remember ArP, you remember that it start acting extremely weird at higher gear levels and often had to be adjusted and capped to keep it from doing things like reducing target armor into the negative.

In essence, for a brief period after Ulduar dropped, ArP could actually cause your target to have negative armor values so that their damage taken was increased by a percentage instead of just reduced by a percentage. This was very wonky. It was quickly capped and the stat adjusted. But by ICC levels of gear, it was possible again to reach 100% ArP, and doing so was absolutely your best bet as a melee DPS.

Now, let's be honest: Gear inflation is the inevitable by-product of a game where one increases in power via leveling and gaining new gear. It must happen. If you simply look at gear from original World of Warcraft's 1 to 60 game, you'll see that gear steadily increases in power and that raid gear from MC to BWL/AQ and to the now-vanished Naxxramas-40 steadily increases in power. Indeed, Naxx-40 gear was such an upgrade in power that it was roughly as strong as blue drops from level 70 instances. You could raid Karazhan in Naxx-40 gear. The Burning Crusade dealt with gear inflation differently than its successors did because it could.

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Ol' Grumpy and the grimoire of gear inflation originally appeared on WoW Insider on Tue, 08 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Ol’ Grumpy and the grimoire of gear inflation

Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually has to be done about it.

Gear inflation has actually been a concern of mine since about halfway through Wrath of the Lich King's expansion cycle. Back then, it was armor penetration that really set off my gear inflation warning bells, a stat that's since gone the way of the dodo. If you remember ArP, you remember that it start acting extremely weird at higher gear levels and often had to be adjusted and capped to keep it from doing things like reducing target armor into the negative.

In essence, for a brief period after Ulduar dropped, ArP could actually cause your target to have negative armor values so that their damage taken was increased by a percentage instead of just reduced by a percentage. This was very wonky. It was quickly capped and the stat adjusted. But by ICC levels of gear, it was possible again to reach 100% ArP, and doing so was absolutely your best bet as a melee DPS.

Now, let's be honest: Gear inflation is the inevitable by-product of a game where one increases in power via leveling and gaining new gear. It must happen. If you simply look at gear from original World of Warcraft's 1 to 60 game, you'll see that gear steadily increases in power and that raid gear from MC to BWL/AQ and to the now-vanished Naxxramas-40 steadily increases in power. Indeed, Naxx-40 gear was such an upgrade in power that it was roughly as strong as blue drops from level 70 instances. You could raid Karazhan in Naxx-40 gear. The Burning Crusade dealt with gear inflation differently than its successors did because it could.

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Ol' Grumpy and the grimoire of gear inflation originally appeared on WoW Insider on Tue, 08 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Class design and balance Q&A session coming this Wednesday

Q & A
Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath.

As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

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Class design and balance Q&A session coming this Wednesday originally appeared on WoW Insider on Tue, 08 Nov 2011 00:15:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Hot rogue news from the developer Q&A

leeching poison
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I went all the way to BlizzCon this year, stood in line to ask the developers about rogue utility in person, and didn't really get an answer that anyone was satisfied with. Rogue utility came from our stuns, which every melee class now has in spades. I hung my head and accepted that rogues were going to suffer through another expansion without any improvements. I had been hoping that Ghostcrawler, WoW's lead systems developer, would have more news to share.

But then, at first light on the fifth day after BlizzCon, Ghostcrawler appeared atop the hill on his brilliant crab Shadowfax. His white robes shone brilliantly in the bright dawn, and his nerf bat was raised high over his head. With him rode 1,000 answers, ready to rush down the hill to trample our questions, which were rallying in the valley below. As he parted his lips, a beautiful song poured forth: "We are reworking poisons."

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Encrypted Text: Hot rogue news from the developer Q&A originally appeared on WoW Insider on Wed, 02 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Hot rogue news from the developer Q&A

leeching poison
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I went all the way to BlizzCon this year, stood in line to ask the developers about rogue utility in person, and didn't really get an answer that anyone was satisfied with. Rogue utility came from our stuns, which every melee class now has in spades. I hung my head and accepted that rogues were going to suffer through another expansion without any improvements. I had been hoping that Ghostcrawler, WoW's lead systems developer, would have more news to share.

But then, at first light on the fifth day after BlizzCon, Ghostcrawler appeared atop the hill on his brilliant crab Shadowfax. His white robes shone brilliantly in the bright dawn, and his nerf bat was raised high over his head. With him rode 1,000 answers, ready to rush down the hill to trample our questions, which were rallying in the valley below. As he parted his lips, a beautiful song poured forth: "We are reworking poisons."

Continue reading Encrypted Text: Hot rogue news from the developer Q&A

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Encrypted Text: Hot rogue news from the developer Q&A originally appeared on WoW Insider on Wed, 02 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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