Lichborne: 2011 in review for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As 2011 draws to a close, we have come to an end in some places. Patch 4.3 has been confirmed as the last major raid patch for the Cataclysm expansion. Certainly, Blizzard could always change tracks and create another raid or two if it can't get Pandaria up and running fast enough, but we can probably assume that most new class balancing will be put off.

With that in mind, it's a good time to look back on the year that was 2011 and see what death knights have been up to, what's happened with our class, and maybe make a few guesses about what we can expect going forward. 2011 was strange for us. We were never, perhaps, horribly underpowered, but we had some weird quirks, some strange deficiencies, and a lot of mechanical stuff to worry about. If I had to give it a title, perhaps I'd call it the year of contradictions.

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Lichborne: 2011 in review for death knights originally appeared on WoW Insider on Tue, 27 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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Lichborne: A guide to leveling your death knight in the Cataclysm era

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So the news that pandarens can't be death knights in the new expansion is a bit of a bummer, but it does mean you can start a new death knight right now without worrying about missing out on a new race choice. If you've read my guide to death knight racial abilities, you probably have a good idea of what race to roll, too. With that done, you've already taken the first step into a larger world.

Death knights, of course, start at level 55 and have that starting experience, which for the most part is pretty intuitive. You'll get more talent points as you finish quests, which can be fun in that you get your goodies a lot faster than other classes, but frustrating in that you don't have as much time to get used to everything. Luckily, we're here to help.

This guide isn't about maximizing your DPS at the raiding level or even the dungeon level; it's about getting you to level 85 as smoothly as possible. With that in mind, let's look at each talent spec and what they have to offer, starting with my favorite leveling spec, frost.

Frost is a great leveling tree (if there's a best leveling tree, this is it) because not only does it have On A Pale Horse, which allows you to move between mobs and quest objectives faster, but it has Lichborne for emergency heals and Howling Blast for superior AoE capability.

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Lichborne: A guide to leveling your death knight in the Cataclysm era originally appeared on WoW Insider on Tue, 20 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Hour of Twilight tips for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With End Time and Well of Eternity down, the last dungeon we examine is the Hour of Twilight. This dungeon technically takes place in the present day, acting as a precursor to the Dragon Soul raid. Unfortunately, you do have to escort Thrall through the dungeon, but if you turn off the sound on the voice acting and squint, maybe you can pretend it is a cooler shaman like Nobundo or Mylra.

For now, though, what we're most interested in is getting through this dungeon as a death knight, be that tank or DPS. It's a short, sweet dungeon, but there are a couple of tricks and gimmicks you'll want to know to make the fight as smooth as possible. As with the other two dungeons, the loot here will be mostly sidegrades to Firelands stuff, a great way to catch up an undergeared death knight for Dragon Soul. (For a more complete overview of the dungeon from all angles, be sure to check out WoW Insider's guide to Hour of Twilight.)

Trash for Arcurion, the first boss, isn't too annoying -- just some run-of-the-mill elementals. The second pack comes at you from both sides, so you may either want to wrangle the single dude in with Death Grip or have one of your DPS CC it.

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Lichborne: Hour of Twilight tips for death knights originally appeared on WoW Insider on Tue, 13 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Mists of Pandaria skills for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Hot on the heels of our analysis of the Pandaria talents, Blizzard has now released an entire talent calculator for the expansion that lists not only the talents, but the new passives and class skills everyone will be getting as well. Today, we will take a look at the new stuff that death knights get, the good, the bad, and what it says about the direction of our class as we head for patch 5.0. Since we've already discussed the talents, we'll focus mostly on the class and spec-specific skills.

The first thing I figured I should do is point out the new stuff. Alas, we have yet to see a new level 87 skill. However, we did receive a new level 81 skill (likely as a replacement for Outbreak) in the form of Control Undead. Much like a Warlock's Enslave Demon, this allows the death knight to make an undead mob his pet for up to 5 minutes.

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Lichborne: Mists of Pandaria skills for death knights originally appeared on WoW Insider on Mon, 28 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Mists of Pandaria skills for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Hot on the heels of our analysis of the Pandaria talents, Blizzard has now released an entire talent calculator for the expansion that lists not only the talents, but the new passives and class skills everyone will be getting as well. Today, we will take a look at the new stuff that death knights get, the good, the bad, and what it says about the direction of our class as we head for patch 5.0. Since we've already discussed the talents, we'll focus mostly on the class and spec-specific skills.

The first thing I figured I should do is point out the new stuff. Alas, we have yet to see a new level 87 skill. However, we did receive a new level 81 skill (likely as a replacement for Outbreak) in the form of Control Undead. Much like a Warlock's Enslave Demon, this allows the death knight to make an undead mob his pet for up to 5 minutes.

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Lichborne: Mists of Pandaria skills for death knights originally appeared on WoW Insider on Mon, 28 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Death knight tips for End Time

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In patch 4.3, the very first new dungeon you'll set foot in is End Time. Despite being set in the future, it's the first dungeon the storyline takes you to, and even the Dungeon Finder won't let you go to the other two dungeons until you have the achievement for clearing out End Time. The loot you'll grab from here will be ilevel 378, which means it'll be mostly sidegrades for those who have been keeping up on their valor points and/or raiding Firelands. It's still a great chance to fill out your off-sets or gear up a newer or more casual death knight, for sure.

With that in mind, today we're taking a quick look at the fights and loot of the End Time dungeon. This guide will focus primarily on the role of the DPS or tank death knight in the dungeon. Keep a lookout for a more complete guide for all roles, classes, and fights coming to the site soon.

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Lichborne: Death knight tips for End Time originally appeared on WoW Insider on Tue, 22 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Is it time to kill the global cooldown?

OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the barbarian class plays absolutely perfectly to me. There are attacks that gain you the resource (fury) that you then spend on larger, more punishing attacks. You can spam those fury-gathering attacks; there's nothing limiting you from making them. You could hammer the keyboard all night if you wanted to. And it felt good.

This is when I realized that I hate the global cooldown. I guess it's double kudos to Blizzard that it got me to accept the global cooldown for seven years and then got me to despise it with another of its own games. Looking over the list of class abilities not affected by it, I find myself starting to wonder if it even serves a purpose anymore. Or is it just a holdover from the game's original design?

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Is it time to kill the global cooldown? originally appeared on WoW Insider on Tue, 15 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Is it time to kill the global cooldown?

OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the barbarian class plays absolutely perfectly to me. There are attacks that gain you the resource (fury) that you then spend on larger, more punishing attacks. You can spam those fury-gathering attacks; there's nothing limiting you from making them. You could hammer the keyboard all night if you wanted to. And it felt good.

This is when I realized that I hate the global cooldown. I guess it's double kudos to Blizzard that it got me to accept the global cooldown for seven years and then got me to despise it with another of its own games. Looking over the list of class abilities not affected by it, I find myself starting to wonder if it even serves a purpose anymore. Or is it just a holdover from the game's original design?

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Is it time to kill the global cooldown? originally appeared on WoW Insider on Tue, 15 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Analyzing patch 5.0 death knight talents

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As you probably know by now, Blizzard has drastically overhauled the talent system for patch 5.0, giving everyone a ton of automatic level-ups and then a choice between three talents every 15 levels. This week, we'll take a look at the talents they previewed for death knights at BlizzCon 2011: what they mean, how they work, what looks good, and what sort of sucks. As a reminder, these talents are all a work in progress that can and will change before patch 5.0 goes live, which could easily be over half a year from now. With that in mind, we'll focus more on mechanics and philosophy and less on math. Math can always be tweaked.

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Lichborne: Analyzing patch 5.0 death knight talents originally appeared on WoW Insider on Tue, 15 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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Lichborne: BlizzCon cause and effect for death knights in patch 4.3

darkmoon arena
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So the past few weeks have actually been pretty exciting for death knights. We saw a lot of new info come out of BlizzCon, including getting a couple long-standing questions answered with new updates to the patch 4.3 PTR. Today, we'll cover the basics of what we discussed with the devs at BlizzCon and see what fruit those discussions have borne on the PTR itself.

Bloody questions

One of the first questions asked at the Class Q&A on BlizzCon 2011 day two was more of a laundry list of blood death knight grievances, such as our issues with spike damage and with avoidance working against mastery. While we have gotten a good bit of dev love on the forums on these beefs, it was actually pretty nice to see it answered candidly on stage, if only to see a dev give an on-the-spot, straight-up answer.

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Lichborne: BlizzCon cause and effect for death knights in patch 4.3 originally appeared on WoW Insider on Tue, 08 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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